Perhaps you could create more interesting boo-rings, using that? Or you scratch them entirely and look for other sprites, which could be more interesting obstacles.Ĥ.) Speaking about the castle-level: You should inform the player in advance that you need to collect 4 yoshi-coins there. There's a boo-ring modification-tool on smwc (or sprite or patch, i don't know since i didn't use it so far). I'm sure you could find something better.ģ.) Using so many boo-rings in the castle level is a bit tiring, too (since oyu need to wait a lot). There are 2000+ ports in smwc's music section. The level is "dark and scary", but the music is more "calm and pleasant". It wasn't neccessarily eye-searing, but except for the castle level, aesthetically the levels were quite boring to look at due to being so monochromatic.Ģ.) The music in the 3rd level is quite unfitting imo. You state that only 15% are done so far, so i'll just mention the roughest "flaws" (or what i'd personally define as flaw).ġ.) First of all, your palette is still too red for me. Therefore i was interested to see, if/how you improved in your remake. Even if it has been a while, i still have some memories about Mario vs.
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